Graph representation is plain ESM objects in the web interface. No special format needed. Graph reconstruction, topology diffing, and layout logic belong in ESM rather than C. Future TUI/CLI tools reuse the same ESM libraries via Node.js. No open questions remain. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
video-setup
A graph-based multi-peer video routing system written in C11. Nodes are media processes connected by typed transport edges; the graph carries video streams between sources, relays, and sinks with priority as a first-class property — so a low-latency monitoring feed and a high-quality archival feed can coexist on the same source.
Designed to run on resource-constrained hardware (Raspberry Pi capturing raw MJPEG, forwarding over TCP) alongside more capable machines that handle processing, relay, display, and archival.
Documentation
- architecture.md — system design: graph model, transport protocol, relay design, codec layer, discovery, multi-site plan, device resilience, X11 integration
- docs/protocol.md — wire protocol reference: frame format, all message types, payload schemas, stream lifecycle, discovery
- planning.md — module build order and current status
- conventions.md — C code and project conventions
CLI Tools
- docs/cli/media_ctrl_cli.md — media device and topology tool
- docs/cli/v4l2_ctrl_cli.md — V4L2 camera control tool
test_image_cli— generate test patterns and write PPM output for visual inspectionxorg_cli— display a test pattern in the viewer window; exercises scale/anchor modes and text overlaysv4l2_view_cli— live camera viewer; auto-selects highest-FPS format, displays FPS overlaystream_send_cli— capture MJPEG from V4L2, connect to a receiver over TCP, stream VIDEO_FRAME messages with per-stream statsstream_recv_cli— listen for incoming TCP stream, display received MJPEG frames with fps/Mbps overlay
Structure
src/modules/ C modules, one directory each
include/ public headers
dev/cli/ CLI driver programs for each module
dev/web/ development web UI (Node.js/Express) — connects to live nodes for V4L2 inspection and control
tools/ build-time code generators (e.g. gen_font_atlas — bitmap font atlas for xorg text overlays)
docs/ documentation
Status
Core modules and the video node binary are working. The node can be queried over the wire protocol for device enumeration and V4L2 camera control. The development web UI connects to live nodes for inspection and control. The xorg viewer sink is implemented (GLFW+OpenGL, all scale/anchor modes, bitmap font atlas text overlays). A V4L2 capture viewer (v4l2_view_cli) demonstrates live camera display without going through the node system. Frame ingest-to-wire and relay have not started.
| Module | Status | Notes |
|---|---|---|
common |
done | Error types, base definitions |
config |
done | INI file loader, schema-driven defaults, typed getters |
media_ctrl |
done | Media Controller topology, pad format config |
v4l2_ctrl |
done | V4L2 control enumeration, get/set |
serial |
done | Little-endian binary serialization primitives |
transport |
done | Framed TCP stream, single-write send |
discovery |
done | UDP multicast announcements, peer table, found/lost callbacks |
protocol |
done | Typed write/read functions for all message types |
node |
done | Video node binary — config, discovery, transport server, V4L2/media request handlers |
dev/web |
done | Development web UI — connects to live nodes, V4L2 inspection and control |
test_image |
done | Test pattern generator — colour bars, luminance ramp, grid; YUV420/BGRA output |
xorg |
done | GLFW+OpenGL viewer sink — YUV420/BGRA/MJPEG input, all scale/anchor modes, bitmap font atlas text overlays; screen grab and XRandR queries not yet implemented |
frame_alloc |
not started | Per-frame allocation with byte budget and ref counting |
relay |
not started | Input dispatch to output queues (low-latency and completeness modes) |
ingest |
not started | V4L2 capture loop — dequeue buffers, emit frames |
archive |
not started | Write frames to disk, control messages to binary log |
codec |
not started | Per-frame encode/decode (MJPEG, QOI, ZSTD-raw, VA-API H.264) |
web node |
not started | Node.js peer — binary protocol socket side + HTTP/WebSocket to browser |