mikael-lovqvists-claude-agent a5198e84d2 Discovery: reply unicast when responding to new/restarted peer
When we see a new peer or detect a restart (site_id change for known addr+port),
send the announcement directly to that host via unicast instead of broadcasting
to the multicast group. This avoids waking every other node on the subnet for a
reply that is only relevant to one machine.

The periodic multicast announcements continue unchanged for initial discovery.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-30 04:31:56 +00:00

video-setup

A graph-based multi-peer video routing system written in C11. Nodes are media processes connected by typed transport edges; the graph carries video streams between sources, relays, and sinks with priority as a first-class property — so a low-latency monitoring feed and a high-quality archival feed can coexist on the same source.

Designed to run on resource-constrained hardware (Raspberry Pi capturing raw MJPEG, forwarding over TCP) alongside more capable machines that handle processing, relay, display, and archival.

Documentation

  • architecture.md — system design: graph model, transport protocol, relay design, codec layer, discovery, multi-site plan, device resilience, X11 integration
  • docs/protocol.md — wire protocol reference: frame format, all message types, payload schemas, stream lifecycle, discovery
  • planning.md — module build order and current status
  • conventions.md — C code and project conventions

CLI Tools

Structure

src/modules/     C modules, one directory each
include/         public headers
dev/cli/         CLI driver programs for each module
dev/web/         development web UI (Node.js/Express) — connects to live nodes for V4L2 inspection and control
tools/           build-time code generators (e.g. gen_font_atlas — bitmap font atlas for xorg text overlays)
docs/            documentation

Status

Core modules and the video node binary are working end-to-end. The node can be queried over the wire protocol for device enumeration and V4L2 camera control. V4L2 ingest is live — a source node captures MJPEG and streams it to a sink node which displays it in an xorg window. The node supports both source (START_INGEST) and display sink (START_DISPLAY) roles. A reconciler manages V4L2 device and transport connection state. The development web UI connects to live nodes for inspection and control. Relay, archive, and codec have not started.

Module Status Notes
common done Error types, base definitions
config done INI file loader, schema-driven defaults, typed getters
media_ctrl done Media Controller topology, pad format config
v4l2_ctrl done V4L2 control enumeration, get/set
serial done Little-endian binary serialization primitives
transport done Framed TCP stream, single-write send
discovery done UDP multicast announcements, peer table, found/lost callbacks
protocol done Typed write/read functions for all message types
test_image done Test pattern generator — colour bars, luminance ramp, grid; YUV420/BGRA output
xorg done GLFW+OpenGL viewer sink — YUV420/BGRA/MJPEG input, all scale/anchor modes, bitmap font atlas text overlays; screen grab and XRandR queries not yet implemented
reconciler done Generic wanted/current state machine reconciler — BFS pathfinding, event + periodic tick
ingest done V4L2 capture loop — open device, negotiate MJPEG, MMAP buffers, capture thread with on_frame callback
node done Video node binary — source role (START/STOP_INGEST) and display sink role (START/STOP_DISPLAY); multi-window xorg viewer; declarative reconciler for device and connection state
dev/web done Development web UI — connects to live nodes, V4L2 inspection and control
frame_alloc not started Per-frame allocation with byte budget and ref counting
relay not started Input dispatch to output queues (low-latency and completeness modes)
archive not started Write frames to disk, control messages to binary log
codec not started Per-frame encode/decode (MJPEG, QOI, ZSTD-raw, VA-API H.264)
web node not started Node.js peer — binary protocol socket side + HTTP/WebSocket to browser
Description
Graph-based multi-peer video routing system
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