12 Commits

Author SHA1 Message Date
e6bbfb2dbe Remove maze feature; move adjacency into topology
Maze overlay and wall shaders removed per review feedback.
build_goldberg_adjacency moved from maze.mjs into topology.mjs
where it belongs — it is pure face-graph topology used by paint tools.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-10 16:06:05 +00:00
9600a2bc2a Add Goldberg Polyhedron Paint experiment
Interactive WebGL Goldberg polyhedron viewer and painter with PBR
shading, adjustable environment lighting, paint tools (pen, brush,
circle, fill, line, pick), undo/redo, colour palettes, and mesh
relaxation. Added to the standalone experiments index.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-10 16:00:19 +00:00
12130df968 Added fluidsynth tool 2026-04-07 20:38:52 +02:00
b7b8645005 Added EcmaScript export for gradient editor 2026-02-14 20:43:46 +01:00
eae4f0e878 Added Natural Earth experiment 2026-02-13 02:27:54 +01:00
b5fc8d0de4 Split up gradient editor into html+css+js. Added export to glsl function for use with OBS filter for thermal camera 2026-02-07 15:14:59 +01:00
8146f912a8 Added constrained relaxation solver - but it doesn't work 2025-12-29 23:37:23 +01:00
a7396a100a Added vibe coded Delaunay solver 2025-12-29 23:19:39 +01:00
322d268de4 Added GravitySensor demo 2025-09-17 17:59:06 +02:00
e664440360 Added simple table 2025-09-12 03:13:52 +02:00
92e67be36b Fixed bug where gradient doesn't update when changing weight 2025-09-04 00:34:37 +02:00
88b74603ee Added unfinished interactive triangular lattice and a vibe coded gradient editor 2025-09-03 16:16:01 +02:00