# Planning ## Approach Build the system module by module in C11. Each module is a translation unit (`.h` + `.c`) with a clearly defined API. Modules are exercised by small driver programs in `dev/` before anything depends on them. This keeps each unit independently testable and prevents architectural decisions from being made prematurely in code. The final binary is a single configurable node program. That integration work comes after the modules are solid. --- ## Directory Structure ``` video-setup/ src/ modules/ common/ - shared definitions (error types, base types) media_ctrl/ - Linux Media Controller API (topology, pad formats, links) v4l2_ctrl/ - V4L2 camera controls (enumerate, get, set) serial/ - little-endian binary serialization primitives transport/ - framed TCP stream, single-write send protocol/ - typed write_*/read_* message functions node/ - video node entry point and top-level integration (later) include/ - public headers dev/ cli/ - exploratory CLI drivers, one per module web/ - development web UI (Node.js/Express); browser-side equivalent of the CLI tools; depends on protocol being finalised experiments/ - freeform experiments tests/ - automated tests (later) Makefile architecture.md planning.md conventions.md ``` --- ## Module Order Modules are listed in intended build order. Each depends only on modules above it. | # | Module | Status | Notes | |---|---|---|---| | 1 | `common` | done | Error types, base definitions — no dependencies | | 2 | `media_ctrl` | done | Media Controller API — device and topology enumeration, pad format config | | 3 | `v4l2_ctrl` | done | V4L2 controls — enumerate, get, set camera parameters | | 4 | `serial` | done | `put`/`get` primitives for little-endian binary serialization into byte buffers | | 5 | `transport` | done | Encapsulated transport — frame header, TCP stream abstraction, single-write send | | 6 | `discovery` | done | UDP multicast announcements, peer table, found/lost callbacks | | 8 | `protocol` | not started | Typed `write_*`/`read_*` functions for all message types; builds on serial + transport | | 9 | `frame_alloc` | not started | Per-frame allocation with bookkeeping (byte budget, ref counting) | | 10 | `relay` | not started | Input dispatch to output queues (low-latency and completeness modes) | | 11 | `ingest` | not started | V4L2 capture loop — dequeue buffers, emit one encapsulated frame per buffer | | 12 | `archive` | not started | Write frames to disk, control messages to binary log | | 13 | `codec` | not started | Per-frame encode/decode — MJPEG (libjpeg-turbo), QOI, ZSTD-raw, VA-API H.264 intra; used by screen grab source and archive | | 14 | `xorg` | not started | X11 screen geometry queries (XRandR), screen grab source (calls codec), frame viewer sink — see architecture.md | | 15 | `web node` | not started | Node.js/Express peer — speaks binary protocol on socket side, HTTP/WebSocket to browser; `protocol.mjs` mirrors C protocol module | | — | `mjpeg_scan` | future | EOI marker scanner for misbehaving hardware that does not deliver clean per-buffer frames; not part of the primary pipeline | | — | `config` | future | Unified config file reader; nodes currently configured via CLI args — needed before production deployment | --- ## Dev Tools ### CLI (`dev/cli/`) Each module gets a corresponding CLI driver that exercises its API and serves as both an integration check and a useful development tool. | Driver | Exercises | Notes | |---|---|---| | `media_ctrl_cli` | `media_ctrl` | List media devices, show topology, configure pad formats | | `v4l2_ctrl_cli` | `v4l2_ctrl` | List controls, get/set values — lightweight `v4l2-ctl` equivalent | | `transport_cli` | `transport` | Send/receive framed messages, inspect headers | ### Web UI (`dev/web/`) A Node.js/Express development web UI — the browser-side equivalent of the CLI tools. Connects to a running video node as a binary protocol peer and exposes its capabilities through a browser interface: V4L2 control inspection and adjustment, media topology view, stream state. **Prerequisite**: the `transport` and `protocol` modules must be finalised before `dev/web/` can be implemented — the web UI depends on a stable wire format and a `protocol.mjs` that mirrors the C protocol module. This is a development aid, not the production dashboard. The production dashboard (full stream configuration UI) is a later, separate project. --- ## Future: Protocol Preprocessor The C `protocol` module and JavaScript `protocol.mjs` will eventually be generated from a single schema by a future preprocessor. This eliminates drift between the two implementations. The preprocessor also handles error location codes (see `common/error`). Neither the schema format nor the preprocessor tool exists yet — the hand-written implementations are the interim state. --- ## Deferred Decisions These are open questions tracked in `architecture.md` that do not need to be resolved before module work begins: - Graph representation format - Connection establishment model (push vs pull) - Completeness queue drop policy (oldest vs newest, per-output config) - Stream ID remapping across relay hops - Transport for relay edges (TCP / UDP / shared memory) - Node discovery mechanism - Hard vs soft byte budget limits