Add no-signal animation to display windows
When a viewer window has no incoming stream, renders animated analog-TV noise (hash-based, scanlines, phosphor tint) at configurable fps (default 15) with a centred "NO SIGNAL" text overlay. - xorg: FRAG_NOSIGNAL_SRC shader + xorg_viewer_render_no_signal(v, time, noise_res) - main: Display_Slot gains no_signal_fps + last_no_signal_t; display_loop_tick drives no-signal render on idle slots via clock_gettime rate limiting - protocol: START_DISPLAY extended by 2 bytes — no_signal_fps (0=default 15) + reserved; reader is backward-compatible (defaults 0 if length < 18) - controller_cli: no_signal_fps optional arg on start-display - docs: protocol.md updated with new field Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -251,6 +251,8 @@ struct Proto_Start_Display {
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uint16_t win_h;
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uint8_t scale;
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uint8_t anchor;
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uint8_t no_signal_fps; /* 0 = default (15); no-signal animation frame rate */
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/* 1 byte reserved */
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};
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struct Proto_Stop_Display {
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@@ -340,7 +342,7 @@ struct App_Error proto_write_stop_ingest(struct Transport_Conn *conn,
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struct App_Error proto_write_start_display(struct Transport_Conn *conn,
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uint16_t request_id, uint16_t stream_id,
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int16_t win_x, int16_t win_y, uint16_t win_w, uint16_t win_h,
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uint8_t scale, uint8_t anchor);
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uint8_t scale, uint8_t anchor, uint8_t no_signal_fps);
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/* CONTROL_REQUEST: STOP_DISPLAY */
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struct App_Error proto_write_stop_display(struct Transport_Conn *conn,
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