Add display sink: START_DISPLAY/STOP_DISPLAY, multi-window xorg, random port
Protocol: - Add PROTO_CMD_START_DISPLAY (0x000A) and PROTO_CMD_STOP_DISPLAY (0x000B) with write/read functions; Proto_Start_Display carries stream_id, window position/size, scale and anchor; PROTO_DISPLAY_SCALE_*/ANCHOR_* constants Node display sink: - Display_Slot struct with wanted_state/current_state (DISP_CLOSED/DISP_OPEN); handlers set wanted state, display_loop_tick on main thread reconciles - Up to MAX_DISPLAYS (4) simultaneous viewer windows - on_frame routes incoming VIDEO_FRAME messages to matching display slot; transport thread deposits payload, main thread consumes without holding lock during JPEG decode/upload - Main thread runs GL event loop when xorg is available; headless fallback joins reconciler timer thread as before Xorg multi-window: - Ref-count glfwInit/glfwTerminate via glfw_acquire/glfw_release so closing one viewer does not terminate GLFW for remaining windows - Add glfwMakeContextCurrent before GL calls in push_yuv420, push_bgra, push_mjpeg and poll so each viewer uses its own GL context correctly Transport random port: - Bind port 0 lets the OS assign a free port; getsockname reads it back into server->bound_port after bind - Add transport_server_get_port() accessor - Default tcp_port changed from 8000 to 0 (random); node prints actual port after server start so it is always visible in output - Add --port PORT CLI override (before config-file argument) controller_cli: - Add start-display and stop-display commands Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -51,9 +51,15 @@ struct Transport_Server_Config {
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struct App_Error transport_server_create(struct Transport_Server **out,
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struct Transport_Server_Config *config);
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/* Bind, listen, and spawn the accept thread. */
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/* Bind, listen, and spawn the accept thread.
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* If config.port is 0, the OS assigns a free port; use
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* transport_server_get_port() afterwards to retrieve it. */
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struct App_Error transport_server_start(struct Transport_Server *server);
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/* Return the port the server is actually listening on.
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* Valid after a successful transport_server_start(). */
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uint16_t transport_server_get_port(const struct Transport_Server *server);
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/*
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* Stop accepting new connections and free the server.
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* Active connections continue until they disconnect naturally.
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