Files
electronics-inventory/public/views/grid-setup.mjs
mikael-lovqvists-claude-agent cf37759893 Add grid image system with multi-panel support and SPA routing
- Grid images: photograph component boxes in sub-sections, assemble
  into one logical grid via perspective warp (homography)
- Source image gallery: bulk upload photos separately from grid setup
- Grid drafts: persist partial work, resume across sessions
- Multi-panel grids: define rows/cols per photo, system computes panel
  layout; process partially configured grids, edit individual panels
- Pan/zoom canvas editor (HiDPI-aware, touch support) for corner alignment
- SPA routing with canonical URLs (history.pushState, server catch-all)
- Express error visibility: uncaughtException/unhandledRejection handlers
  and 4-arg error middleware
- Original filename stored on source image upload
- Various null-safety fixes and CSS [hidden] override fixes

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-20 23:30:17 +00:00

264 lines
7.8 KiB
JavaScript
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// Grid setup canvas UI — handles corner selection, pan, and zoom
export class Grid_Setup {
#canvas;
#ctx;
#img = null;
#scale = 1; // image px → world px (CSS px at cam_z=1)
#css_w = 0;
#css_h = 0;
// Camera: world → screen (screen = world * cam_z + cam_offset)
#cam_x = 0;
#cam_y = 0;
#cam_z = 1;
#corners = null; // in IMAGE coordinates
#drag_idx = -1; // index of corner being dragged, or -1
#panning = false;
#pan_last = { x: 0, y: 0 };
#rows = 4;
#cols = 6;
constructor(canvas_el) {
this.#canvas = canvas_el;
this.#ctx = canvas_el.getContext('2d');
canvas_el.addEventListener('mousedown', e => this.#on_down(e));
canvas_el.addEventListener('mousemove', e => this.#on_move(e));
canvas_el.addEventListener('mouseup', e => this.#on_up(e));
canvas_el.addEventListener('mouseleave', () => { this.#drag_idx = -1; this.#panning = false; });
canvas_el.addEventListener('wheel', e => this.#on_wheel(e), { passive: false });
canvas_el.addEventListener('touchstart', e => { e.preventDefault(); this.#on_down(e.touches[0], true); }, { passive: false });
canvas_el.addEventListener('touchmove', e => { e.preventDefault(); this.#on_move(e.touches[0], true); }, { passive: false });
canvas_el.addEventListener('touchend', () => { this.#drag_idx = -1; this.#panning = false; });
}
load_image(url) {
return new Promise((resolve, reject) => {
const img = new Image();
img.onload = () => {
this.#img = img;
const max_w = this.#canvas.parentElement.clientWidth || 800;
const max_h = Math.floor(window.innerHeight * 0.65);
// Canvas fills the available space
this.#css_w = max_w;
this.#css_h = max_h;
// Scale: fit image within canvas with slight padding
this.#scale = Math.min(
(max_w * 0.9) / img.width,
(max_h * 0.9) / img.height,
);
const dpr = window.devicePixelRatio || 1;
this.#canvas.width = this.#css_w * dpr;
this.#canvas.height = this.#css_h * dpr;
this.#canvas.style.width = this.#css_w + 'px';
this.#canvas.style.height = this.#css_h + 'px';
this.#ctx.scale(dpr, dpr);
// Camera: start centered, image fitted within canvas
const img_w = img.width * this.#scale;
const img_h = img.height * this.#scale;
this.#cam_z = 1;
this.#cam_x = (max_w - img_w) / 2;
this.#cam_y = (max_h - img_h) / 2;
// Default corners: 15% inset in image coords
const mx = img.width * 0.15;
const my = img.height * 0.15;
this.#corners = [
{ x: mx, y: my }, // TL
{ x: img.width - mx, y: my }, // TR
{ x: img.width - mx, y: img.height - my }, // BR
{ x: mx, y: img.height - my }, // BL
];
this.#draw();
resolve({ width: img.width, height: img.height });
};
img.onerror = reject;
img.src = url;
});
}
set_rows(n) { this.#rows = n; this.#draw(); }
set_cols(n) { this.#cols = n; this.#draw(); }
set_corners(corners) {
if (!corners || corners.length !== 4) return;
this.#corners = corners.map(c => ({ x: c.x, y: c.y }));
this.#draw();
}
get_corners() { return this.#corners?.map(c => ({ x: Math.round(c.x), y: Math.round(c.y) })); }
// Raw CSS pixel position on canvas
#screen_pos(e) {
const r = this.#canvas.getBoundingClientRect();
return { x: e.clientX - r.left, y: e.clientY - r.top };
}
// Screen → world (CSS px at cam_z=1, i.e. the coordinate space image is drawn in)
#to_world(sp) {
return {
x: (sp.x - this.#cam_x) / this.#cam_z,
y: (sp.y - this.#cam_y) / this.#cam_z,
};
}
// Image coords → world coords
#img_to_world(pt) {
return { x: pt.x * this.#scale, y: pt.y * this.#scale };
}
// World coords → image coords
#world_to_img(pt) {
return { x: pt.x / this.#scale, y: pt.y / this.#scale };
}
// Image coords → screen coords (for hit testing)
#img_to_screen(pt) {
const w = this.#img_to_world(pt);
return { x: w.x * this.#cam_z + this.#cam_x, y: w.y * this.#cam_z + this.#cam_y };
}
#find_handle(sp, radius = 18) {
if (!this.#corners) return -1;
for (let i = 0; i < 4; i++) {
const s = this.#img_to_screen(this.#corners[i]);
if ((sp.x - s.x)**2 + (sp.y - s.y)**2 < radius**2) return i;
}
return -1;
}
#on_down(e, is_touch = false) {
if (!this.#corners) return;
const sp = this.#screen_pos(e);
const hit = this.#find_handle(sp);
if (hit !== -1) {
this.#drag_idx = hit;
} else {
this.#panning = true;
this.#pan_last = sp;
if (!is_touch) this.#canvas.style.cursor = 'grabbing';
}
}
#on_move(e, is_touch = false) {
const sp = this.#screen_pos(e);
if (this.#drag_idx !== -1) {
const img_pos = this.#world_to_img(this.#to_world(sp));
this.#corners[this.#drag_idx] = {
x: Math.max(0, Math.min(this.#img.width, img_pos.x)),
y: Math.max(0, Math.min(this.#img.height, img_pos.y)),
};
this.#draw();
} else if (this.#panning) {
this.#cam_x += sp.x - this.#pan_last.x;
this.#cam_y += sp.y - this.#pan_last.y;
this.#pan_last = sp;
this.#draw();
} else if (!is_touch) {
const cursor = this.#find_handle(sp) !== -1 ? 'grab' : 'default';
this.#canvas.style.cursor = cursor;
}
}
#on_up(e) {
this.#drag_idx = -1;
if (this.#panning) {
this.#panning = false;
const sp = this.#screen_pos(e);
this.#canvas.style.cursor = this.#find_handle(sp) !== -1 ? 'grab' : 'default';
}
}
#on_wheel(e) {
e.preventDefault();
const sp = this.#screen_pos(e);
const factor = e.deltaY < 0 ? 1.12 : 1 / 1.12;
const wx = (sp.x - this.#cam_x) / this.#cam_z;
const wy = (sp.y - this.#cam_y) / this.#cam_z;
this.#cam_z = Math.max(0.1, Math.min(20, this.#cam_z * factor));
this.#cam_x = sp.x - wx * this.#cam_z;
this.#cam_y = sp.y - wy * this.#cam_z;
this.#draw();
}
#draw() {
const ctx = this.#ctx;
if (!this.#img || !this.#corners) return;
const W = this.#css_w, H = this.#css_h;
ctx.clearRect(0, 0, W, H);
ctx.fillStyle = '#0e0e0e';
ctx.fillRect(0, 0, W, H);
ctx.save();
ctx.translate(this.#cam_x, this.#cam_y);
ctx.scale(this.#cam_z, this.#cam_z);
// Image drawn in world space at its scaled dimensions
const img_w = this.#img.width * this.#scale;
const img_h = this.#img.height * this.#scale;
ctx.drawImage(this.#img, 0, 0, img_w, img_h);
// Everything below is in world coords (image coords × #scale)
const dp = this.#corners.map(c => this.#img_to_world(c));
const rows = this.#rows, cols = this.#cols;
// Outline
ctx.beginPath();
ctx.moveTo(dp[0].x, dp[0].y);
dp.slice(1).forEach(p => ctx.lineTo(p.x, p.y));
ctx.closePath();
ctx.strokeStyle = 'rgba(91,156,246,0.9)';
ctx.lineWidth = 2 / this.#cam_z;
ctx.stroke();
// Grid lines
function lerp(a, b, t) { return { x: a.x + (b.x-a.x)*t, y: a.y + (b.y-a.y)*t }; }
ctx.strokeStyle = 'rgba(91,156,246,0.45)';
ctx.lineWidth = 1 / this.#cam_z;
for (let r = 1; r < rows; r++) {
const t = r / rows;
const a = lerp(dp[0], dp[3], t), b = lerp(dp[1], dp[2], t);
ctx.beginPath(); ctx.moveTo(a.x, a.y); ctx.lineTo(b.x, b.y); ctx.stroke();
}
for (let c = 1; c < cols; c++) {
const t = c / cols;
const a = lerp(dp[0], dp[1], t), b = lerp(dp[3], dp[2], t);
ctx.beginPath(); ctx.moveTo(a.x, a.y); ctx.lineTo(b.x, b.y); ctx.stroke();
}
// Corner handles — fixed screen size regardless of zoom
const handle_r = 10 / this.#cam_z;
const font_size = Math.round(9 / this.#cam_z);
const COLORS = ['#f6a65b', '#f65b9c', '#5bf69c', '#5b9cf6'];
const LABELS = ['TL', 'TR', 'BR', 'BL'];
dp.forEach((pt, i) => {
ctx.beginPath();
ctx.arc(pt.x, pt.y, handle_r, 0, Math.PI*2);
ctx.fillStyle = COLORS[i];
ctx.fill();
ctx.strokeStyle = 'rgba(255,255,255,0.8)';
ctx.lineWidth = 2 / this.#cam_z;
ctx.stroke();
ctx.fillStyle = '#fff';
ctx.font = `bold ${font_size}px sans-serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(LABELS[i], pt.x, pt.y);
});
ctx.restore();
}
}