Interactive WebGL Goldberg polyhedron viewer and painter with PBR shading, adjustable environment lighting, paint tools (pen, brush, circle, fill, line, pick), undo/redo, colour palettes, and mesh relaxation. Added to the standalone experiments index. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
3 lines
84 B
GLSL
3 lines
84 B
GLSL
precision mediump float;
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void main() { gl_FragColor = vec4(1.0, 0.58, 0.08, 1.0); }
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