//Create useful variables const aspect = W / H; const scale = aspect >= 1 ? H / 2 : W / 2; function setup() { // Reset transform C.setTransform(1, 0, 0, 1, 0, 0); // Clear canvas C.clearRect(0, 0, W, H); // Reset common properties C.globalCompositeOperation = 'source-over'; C.fillStyle = 'rgba(255,200,100,1)'; C.strokeStyle = 'rgba(0,0,0,1)'; // Set up transform to map -1,-1..1,1 to canvas with aspect fit const offsetX = W / 2; const offsetY = H / 2; //Apply transform C.translate(offsetX, offsetY); C.scale(scale, -scale); // Set 1 pixel wide lines C.lineWidth = 1 / scale; } setup(); function hash(x, y, low, high) { const seed = x * 374761393 ^ y * 668265263; // Large primes let h = seed ^ (seed >> 3) ^ (seed >> 13) ^ (seed << 2); h = (h * 1274126177) & 0xffffffff; return (h >>> 0) % (high - low) + low; } const s = 0.2; for (let y = -3; y < 3; y++) { const xo = y & 1 ? s * .5 : 0; for (let x = -3; x < 3; x++) { const p0 = [xo + (x + .5) * s, y * s]; const p1 = [xo + (x + 1.5) * s, y * s]; const p2 = [xo + (x + 1) * s, (y + 1) * s]; const p3 = [xo + (x + 0) * s, (y + 1) * s]; // Filled parallelogram C.beginPath(); C.moveTo(...p0); C.lineTo(...p1); C.lineTo(...p2); C.lineTo(...p3); C.closePath(); const hue = hash(x, y, 0, 360); const sat = hash(x, y, 20, 80); const light = hash(x, y, 60, 90); C.fillStyle = `hsl(${hue}, ${sat}%, ${light}%)`; C.fill(); // Triangle lines C.strokeStyle = 'black'; C.lineWidth = 1 / scale; // Outline parallelogram C.beginPath(); C.moveTo(...p0); C.lineTo(...p1); C.lineTo(...p2); C.lineTo(...p3); C.closePath(); C.stroke(); // Diagonal from p0 to p2 C.beginPath(); C.moveTo(...p0); C.lineTo(...p2); C.stroke(); } }