Added corrected offset triangular lattice
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82
canvas/triangular-lattice-offset-corrected.js
Normal file
82
canvas/triangular-lattice-offset-corrected.js
Normal file
@@ -0,0 +1,82 @@
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//Create useful variables
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const aspect = W / H;
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const scale = aspect >= 1 ? H / 2 : W / 2;
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function setup() {
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// Reset transform
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C.setTransform(1, 0, 0, 1, 0, 0);
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// Clear canvas
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C.clearRect(0, 0, W, H);
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// Reset common properties
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C.globalCompositeOperation = 'source-over';
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C.fillStyle = 'rgba(255,200,100,1)';
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C.strokeStyle = 'rgba(0,0,0,1)';
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// Set up transform to map -1,-1..1,1 to canvas with aspect fit
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const offsetX = W / 2;
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const offsetY = H / 2;
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//Apply transform
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C.translate(offsetX, offsetY);
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C.scale(scale, -scale);
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// Set 1 pixel wide lines
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C.lineWidth = 1 / scale;
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}
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setup();
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function hash(x, y, low, high) {
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const seed = x * 374761393 ^ y * 668265263; // Large primes
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let h = seed ^ (seed >> 3) ^ (seed >> 13) ^ (seed << 2);
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h = (h * 1274126177) & 0xffffffff;
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return (h >>> 0) % (high - low) + low;
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}
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const s = 0.2;
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for (let y = -3; y < 3; y++) {
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const xo = y & 1 ? s * .5 : 0;
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for (let x = -3; x < 3; x++) {
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const p0 = [xo + (x + .5) * s, y * s];
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const p1 = [xo + (x + 1.5) * s, y * s];
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const p2 = [xo + (x + 1) * s, (y + 1) * s];
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const p3 = [xo + (x + 0) * s, (y + 1) * s];
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// Filled parallelogram
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C.beginPath();
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C.moveTo(...p0);
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C.lineTo(...p1);
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C.lineTo(...p2);
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C.lineTo(...p3);
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C.closePath();
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const hue = hash(x, y, 0, 360);
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const sat = hash(x, y, 20, 80);
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const light = hash(x, y, 60, 90);
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C.fillStyle = `hsl(${hue}, ${sat}%, ${light}%)`;
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C.fill();
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// Triangle lines
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C.strokeStyle = 'black';
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C.lineWidth = 1 / scale;
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// Outline parallelogram
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C.beginPath();
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C.moveTo(...p0);
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C.lineTo(...p1);
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C.lineTo(...p2);
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C.lineTo(...p3);
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C.closePath();
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C.stroke();
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// Diagonal from p0 to p2
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C.beginPath();
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C.moveTo(...p0);
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C.lineTo(...p2);
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C.stroke();
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}
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}
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