Added image loading routines and a triangular lattice sampler
This commit is contained in:
@@ -31,8 +31,18 @@ function setup() {
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setup();
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const { load_image_from_src, Image_Data_Sampler, Bitfield_Image_Sampler } = await import('../lib/image-functions.js');
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const { load_image_from_src, Image_Data_Sampler } = await import('../lib/image-functions.js');
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/*
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//Convert
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const sampler = new Image_Data_Sampler(await load_image_from_src("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAABHNCSVQICAgIfAhkiAAAAFVJREFUOE9jZGBg+A/EZAMmsnVCNQ4DA1hAXvn/HxGOjIyMJAULC0gzsiZ0PiHTwC5AB8guQpdD52M1gJA3YK4E0SwgxZSEASjERlMieryQyKc4MwEA45UXJyonWOMAAAAASUVORK5CYII="));
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console.log(sampler.encode_as_bitfield());
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*/
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//Load
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const sampler = Bitfield_Image_Sampler.from_string('16,16,AAAAAAAAAAAAAA4AEQDx/xGgDqAAAAAAAAAAAAAAAAA=');
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sampler.pixel_map((x, y, value) => {
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C.beginPath();
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C.arc(x * 0.1 - sampler.width * .05, sampler.height * .05 - y * 0.1, value ? 0.05 : 0.02, 0, Math.PI * 2);
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C.fill();
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});
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90
canvas/triangular-lattice-sampler.js
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90
canvas/triangular-lattice-sampler.js
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@@ -0,0 +1,90 @@
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//Create useful variables
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const aspect = W / H;
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const scale = aspect >= 1 ? H / 2 : W / 2;
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function setup() {
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const [W, H] = [400, 400];
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canvas.width = W;
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canvas.height = H;
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// Reset transform
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C.setTransform(1, 0, 0, 1, 0, 0);
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// Clear canvas
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C.clearRect(0, 0, W, H);
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// Reset common properties
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C.globalCompositeOperation = 'source-over';
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C.fillStyle = 'rgba(255,200,100,1)';
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C.strokeStyle = 'rgba(0,0,0,1)';
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// Set up transform to map -1,-1..1,1 to canvas with aspect fit
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const offsetX = W / 2;
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const offsetY = H / 2;
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//Apply transform
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C.translate(offsetX, offsetY);
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C.scale(scale, -scale);
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// Set 1 pixel wide lines
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C.lineWidth = 1 / scale;
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}
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setup();
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const { Bitfield_Image_Sampler } = await import('../lib/image-functions.js');
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//Load
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const sampler = Bitfield_Image_Sampler.from_string('16,16,AAAAAAAAAAAAAA4AEQDx/xGgDqAAAAAAAAAAAAAAAAA=');
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console.log(sampler);
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const s = 0.2;
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for (let y = -10; y < 10; y++) {
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const xo = y & 1 ? s * .5 : 0;
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const sxo = 0;
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//const sxo = y & 1 ? 1 : 0;
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for (let x = -10; x < 10; x++) {
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const p0 = [xo + (x + .5) * s, y * s];
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const p1 = [xo + (x + 1.5) * s, y * s];
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const p2 = [xo + (x + 1) * s, (y + 1) * s];
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const p3 = [xo + (x + 0) * s, (y + 1) * s];
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// Filled parallelogram
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C.beginPath();
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C.moveTo(...p0);
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C.lineTo(...p1);
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C.lineTo(...p2);
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C.lineTo(...p3);
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C.closePath();
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if (sampler.sample(sxo + x + 8, 8 - y)) {
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C.fillStyle = `#cf8`;
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} else {
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C.fillStyle = `#f88`;
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}
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C.fill();
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// Triangle lines
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C.strokeStyle = '#000';
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C.lineWidth = 1 / scale;
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// Outline parallelogram
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C.beginPath();
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C.moveTo(...p0);
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C.lineTo(...p1);
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C.lineTo(...p2);
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C.lineTo(...p3);
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C.closePath();
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C.stroke();
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// Diagonal from p0 to p2
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C.beginPath();
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C.moveTo(...p0);
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C.lineTo(...p2);
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C.stroke();
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}
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}
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@@ -11,6 +11,8 @@
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<li><a href="canvas/test1.html">Default configuration</a></li>
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<li><a href="canvas/test1.html?src=triangular-lattice.js">Triangular lattice</a></li>
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<li><a href="canvas/test1.html?src=triangular-lattice-offset-corrected.js">Triangular lattice - corrected offset</a></li>
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<li><a href="canvas/test1.html?src=triangular-lattice-sampler.js">Triangular lattice - sampling raster</a></li>
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<li><a href="canvas/test1.html?src=image-loading.js">Image loading</a></li>
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</ul>
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</li>
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@@ -16,6 +16,77 @@ export function load_image_from_src(src) {
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});
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}
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export class Bitfield_Image_Sampler {
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constructor(width, height, data) {
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Object.assign(this, { width, height, data });
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}
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static from_string(encoded) {
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const [width_str, height_str, b64] = encoded.split(',');
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const width = parseInt(width_str, 10);
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const height = parseInt(height_str, 10);
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const decoded = atob(b64);
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const data = new Uint8Array(decoded.length);
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for (let i = 0; i < decoded.length; i++) {
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data[i] = decoded.charCodeAt(i);
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}
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return new this(width, height, data);
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}
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*iter_row(row) {
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const { width, data } = this;
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const row_offset = row * Math.ceil(width / 8);
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let byte_index = row_offset;
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let bit_mask = 1;
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let byte = data[byte_index++] ?? 0;
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for (let x = 0; x < width; x++) {
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yield (byte & bit_mask) !== 0;
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bit_mask <<= 1;
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if (bit_mask === 256) {
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bit_mask = 1;
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byte = data[byte_index++] ?? 0;
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}
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}
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}
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*[Symbol.iterator]() {
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for (let y = 0; y < this.height; y++) {
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yield new Image_Row_Reference(this, y);
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}
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}
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sample(rawx, rawy) {
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const { width, height, data } = this;
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const x = Math.floor(rawx);
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const y = Math.floor(rawy);
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if (x < 0 || y < 0 || x >= width || y >= height ) {
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return undefined;
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}
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const row_offset = y * Math.ceil(width / 8);
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let byte_index = row_offset + Math.floor(x / 8);
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return data[byte_index] & (1 << x % 8)
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}
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pixel_map(cb) {
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let y = 0;
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for (const row of this) {
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let x = 0;
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for (const pixel of row) {
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cb(x, y, pixel);
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x++;
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}
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y++;
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}
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}
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}
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export class Image_Row_Reference {
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constructor(sampler, row) {
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Object.assign(this, { sampler, row });
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